Good news! The full version of Deadnaut, the second game from Screwfly Studios, is now available for purchase directly from us.

If you buy it direct, you'll get a DRM-free download and we'll also send you a Steam key when we launch there.

The game is currently available for Windows and Mac OS X users; purchasing the game gives you access to both versions.

If you have any suggestions, bug reports or would simply like to share your experiences, please visit our official forums. Otherwise, good luck exploring... and surviving!

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In preparation for the release of the full version, we've made available a technical demo of Deadnaut with a limited feature set.

The primary goal of this build is to test the game on as wide a range of hardware as possible to iron out any platform-related issues, though there is a good amount of content in there for players to try out.

We have two versions for download: Windows and Mac OS X. We're particularly interested in results from users with Macs, but we appreciate any and all feedback regarding technical issues you may encounter running the game.

For more details, hit up the release post on our official forums!

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Hey everyone! We've just announced our next game, Deadnaut! Due out in October for Windows, Mac and Linux, Deadnaut is a game set in a future where humanity finally makes it to the stars, only to discover it's the only civilisation left. Everyone else was wiped out long ago and it's up to you and your team of five guns-for-hire to figure out what happened.

Along with a refined and improved relationship system, like that seen in Zafehouse, Deadnaut introduces the concept of stability, where the mental state of your characters requires monitoring as they delve into increasingly more terrifying and disturbing mysteries. If a character doesn't like confined spaces, they'll react negatively if left in a small corridor, while someone unsettled by death will have a hard time moving through a derelict starship full of corpses.

For each mystery, you'll need to explore the husks of long-dead shuttles, freighters and other craft, reading procedurally-generated crew logs, fighting (or hiding) from aggressive aliens -- mutants, experiments-gone-wrong and even Lovecraft-inspired horrors -- and hacking consoles while evading Watchers, the emotionless AIs that protect most ships.

Of course, you'll be able to create your own Deadnauts, importing pictures of friends, crafting their back-stories and defining their relationships with other crew members. If you just want to jump in and play, the game will generate a batch of capable, yet challenging miscreants for you to deal with.

If you'd like to see more screenshots, be sure to head over to the teaser site and if you have any questions or comments, hit up the Deadnaut section on our forums. For news and updates, follow us on Twitter!

Zafehouse: Diaries has been updated to version 1.2.3! This patch introduces an Item Editor to the Custom Content Manager, so you can create your own weapons, tools, food, medicine and protection gear and have it appear in-game. Better still, you can compile your own item "packs" that you can share with your friends.

Don't worry -- you can still add items via regular C# modding and, in fact, this is still the only way to create more complex items.

We've done our best to make the editor as robust as possible, but we understand that once players get their hands on it, issues are likely to appear. So please bear in mind that it's a work-in-progress and we'll be watching the forums closely for bug reports and suggestions.

v1.2.3 also includes a number of fixes and tweaks, all of which you can read about in the full notes on the forums.

We're pleased to announce the release of patch v1.2.2! The update focuses on adding more content to No Survivors, as well as providing extra options during the mid-to-late game in all three modes. For Steam users, v1.2.2 includes 12 unique achievements to get stuck into!

Players of No Survivors will have to contend with a group of ex-military troops setting up shop somewhere in town. They won't be present immediately and even when they do arrive, they won't stick around forever. If you do manage to locate them, you'll have the choice of fighting them -- and snagging their cache of top-shelf equipment -- or leaving them alone. Be warned, they might seek explosive retribution if you provoke them...

Fortifying a location now allows you to build further upgrades including a fence, sniper's nest and watch tower. The fence adds another barrier between you and the hordes, protecting your barricades from attack and giving your survivors the peace and quiet they deserve. Fences also allow you to move out of surrounded locations, so you'll want to build one as soon as you can. The sniper's nest boosts the accuracy of your snipers, while the watch tower lets you see zombies far and wide.

You'll find powerful outdoor traps have been added to your defensive repertoire, so you can kill and maim zombies before they even get inside. These traps can be placed at any time, regardless of how fortified a location is.

A new occupation, the Mayor, makes an appearance. He won't be killing zombies by the truckload or performing heart surgery on your wounded survivors, but he has intimate knowledge of various locations around town and when tasked with searching them, can quickly uncover everything inside, including clues.

Finally, we've done a fair bit of balancing and tweaking. You'll find combat against enemy survivors is more consistent and rifle weapons have had their effectiveness improved against living targets.

Full patch notes and download instructions can be found on the Screwfly Studios forum.